1 00:00:00,600 --> 00:00:07,830 Hello and welcome to this select show in this lecture and we will be creating two variables. 2 00:00:07,830 --> 00:00:19,050 One would be to reference the comebacks from javascript and this second will be to stall to day rendering 3 00:00:19,120 --> 00:00:28,050 contex So we use that to render to do graphics on the comebacks before you can actually render graphics 4 00:00:28,140 --> 00:00:29,400 on the canvas. 5 00:00:29,460 --> 00:00:36,480 You need to actually reference a compass with javascript so does what we going to do now is create a 6 00:00:36,480 --> 00:00:41,240 variable to reference the compass. 7 00:00:41,610 --> 00:00:48,710 So this is why fold up the file some going to open that folder and access the javascript. 8 00:00:48,700 --> 00:00:54,090 I'm to go right click hunger or head it saw this as the javascript. 9 00:00:54,090 --> 00:00:56,770 This is where going to quit the variable. 10 00:00:56,910 --> 00:01:03,300 So the first variable I am going to create will be to reference the comebacks so to create a variable 11 00:01:03,300 --> 00:01:04,230 you type in the. 12 00:01:04,250 --> 00:01:09,400 Are full of bind in name you want to give the variable for simplicity. 13 00:01:09,400 --> 00:01:10,780 How core this can. 14 00:01:11,220 --> 00:01:21,590 That's like case and the value of a variable would be of course to document. 15 00:01:22,620 --> 00:01:33,230 Don't get element but a D to what this is saying that the value for lives come by as will be documento 16 00:01:33,240 --> 00:01:39,760 get LMM by a T and that is a reference to a comeback. 17 00:01:39,990 --> 00:01:47,880 Remember when we created the cumbersome we'll give we give the come first and I did value off my comeback. 18 00:01:47,880 --> 00:01:52,360 So let's take a look at that so this is my CML. 19 00:01:52,470 --> 00:01:54,570 Notice here when they come to us was great. 20 00:01:54,600 --> 00:02:02,790 We give it and I devalue off my comforts so this is what we are going to give to Javascript to reference 21 00:02:02,790 --> 00:02:03,510 to Compass. 22 00:02:03,510 --> 00:02:09,000 Let's flip back to the javascript so the name is Mike come that's. 23 00:02:11,620 --> 00:02:13,930 Always surround the values in quotes. 24 00:02:13,930 --> 00:02:16,920 My comebacks. 25 00:02:19,390 --> 00:02:26,010 The value of the idea must be in the exact way it was specified. 26 00:02:26,000 --> 00:02:33,370 If I go back to my index notice I've called in my -- that's so I must specify the same way. 27 00:02:33,640 --> 00:02:43,010 If not a javascript can't reference it so I have created a variable that will reference the comebacks. 28 00:02:43,330 --> 00:02:47,440 So this is canvas variable here. 29 00:02:47,500 --> 00:02:53,090 The value will be equal to B I d off the compass. 30 00:02:53,090 --> 00:02:57,400 I have created N which is my canvas. 31 00:02:57,790 --> 00:03:04,840 Now that would create the kind that's going to create on another variable that would be used 32 00:03:07,840 --> 00:03:19,270 to store to d rendering context so the variable records S.T. X which is short for context and the value 33 00:03:19,780 --> 00:03:24,160 of that variable will be variable. 34 00:03:24,160 --> 00:03:28,400 Here a creative call come about which will become of us. 35 00:03:28,550 --> 00:03:36,410 Dont get the context. 36 00:03:36,910 --> 00:03:45,520 So they get context is C is an object in javascript that refused to access or do stuff on the compass 37 00:03:46,120 --> 00:03:51,960 so it takes one value and the value is too deep. 38 00:03:54,570 --> 00:03:55,460 All right. 39 00:03:55,750 --> 00:03:58,100 I'm thinkin that. 40 00:04:01,240 --> 00:04:05,790 I always put the semicolon at the end of your variables when you created them. 41 00:04:06,050 --> 00:04:10,640 So the first variable here access this become bus. 42 00:04:10,850 --> 00:04:15,950 The second variable here which is this context here. 43 00:04:15,980 --> 00:04:23,590 What this will do it will store any to the rendering would do to come. 44 00:04:23,600 --> 00:04:30,460 So any drawing any stuff we do on cover as it will store that value inside is variable. 45 00:04:30,650 --> 00:04:38,640 Okay so this this here is responsible for any drawing or painting that is done on the compass. 46 00:04:38,720 --> 00:04:46,360 It will be stored use in this variable so just sit for this lecture in the next lecture. 47 00:04:46,400 --> 00:04:50,240 We will be drawn in on the combat's. 48 00:04:50,330 --> 00:04:51,170 Take care. 49 00:04:51,170 --> 00:04:52,090 Bye for now.